EMBER & IRONTwo castles. One survivor.
A duel at dusk
WINDCalm
NORTHWATCH
YOU
100
0 victories
SUNSPIRE
COMPUTER
100
0 victories
Loft above the ridges · Drag near your cannon to aim
Drag the landscape to scout
A LOCAL DUEL FOR TWO · PASS THE CONTROLS AFTER EACH SHOT
45°
← → elevation · Shift for larger steps
40%
↓ ↑ charge · Aim is kept between turns
LOAD THE CANNON
Iron hits harder. Firebombs have a wider blast.
An artillery duel

Ember & Iron

The sun sets. The cannons wake.
01 SCOUT & AIMDrag to scout the valley. Loft over the mountain and read the wind.
02 MAKE A MARKForests fall. Farms burn. Every crater stays.
03 ADJUST FASTWatch the landing. Learn from the miss. The last castle wins.
The rival learns from misses. Find your aim before it finds you.
All artwork and sound are generated live. Nothing is saved.
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